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Search Syntax

The asset search box supports a small query language: plain text, field filters, comparison operators, and boolean logic with grouping. Matching is always case-insensitive.

Query Meaning
zombie Name contains zombie (case-insensitive)
zombie soldier Name contains zombie AND contains soldier (space = AND)
"cold war" Quoted phrase — spaces/operators inside are literal. Single quotes '...' also work; \ escapes the next char

Text match modes

Applied to plain terms and to name: / bonename: values:

Prefix/suffix Mode Example Matches
(none) Contains head ...head...
+value Exact +head exactly head
value... Starts with head... head*
...value Ends with ...head *head
...value... Exact ...head... exactly head
-value Invert (negate) this term -head name does not contain head

- and + can be combined/stacked; - toggles negation each time.

Fields

field:value (or field=value). Field names are case-insensitive:

Field Aliases Value type
Name name, n text
Bone name bonename, bone text (matches if any bone matches)
Hash hash, h number (decimal or 0x hex)
Bone count bonecount number
Mesh count meshcount number
Frame count framecount number
Frame rate framerate, fps number
Width width number
Height height number
Channels channels number
Kind kind, type, k kind alias(es)

If a field:value doesn't resolve to a known field (or the value doesn't parse), it falls back to a plain name-contains search on the literal text.

Comparison operators

Numeric fields (width, bonecount, hash, etc.) accept:

Operator Meaning
: or = or == equal
!= or !: not equal
< less than
<= or <: less than or equal
> greater than
>= or >: greater than or equal

Examples: width:1024, bonecount>=50, framerate<30, meshcount!=0, hash:0x1a2b3c.

Text fields (name, bonename) only support : / = (contains) and != (not contains) — use the prefix/suffix modes above for starts/ends/exact.

Kind filter

kind: maps aliases to a stable asset-type tag:

Aliases Kind
animation, anim, a Animation
image, img, i, texture, tex Image
model, mdl, m, mesh Model
sound, snd, audio, s Sound
material, mat Material
rawfile, raw, file, r Raw file
movie, mov, video Movie
map Map
camo Camo
weapon, wep Weapon
sndbank, bank Sound bank
animpkg, pkg Anim package
  • Comma-separated list = match any: kind:model,anim
  • Negate: kind!=sound

Boolean logic & grouping

Operator Forms
AND AND, &&, &, or just a space between terms
OR OR, ||, |, ,
NOT NOT, ! (prefix)
Group ( ... )

AND binds tighter than OR. Examples:

kind:model AND bonecount>50
head, hands, feet                    # OR: any of the three
weapon (ak47 OR m4)                  # kind weapon and one of two names
!kind:sound framerate>=30            # NOT sound, and fps >= 30
name:zombie AND NOT bonename:tag_    # zombie models without a tag_ bone
(width:1024 OR width:2048) kind:image

Plain name terms also match against the asset's hash when a hash seed is active: a term matches if the name contains it or the FNV1a-64 hash of the term (masked to 63 bits) equals the asset/bone hash. You can also query the hash directly: hash:0xABCDEF12 or hash:123456789.

Notes

  • Everything is case-insensitive.
  • Unmatched/incomplete input degrades gracefully rather than erroring — e.g. a dangling operator, empty group, or unknown field falls back to plain text matching or is ignored.